GuvaCode / ray4laz

A complete header translation (binding) of the raylib 5.5 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

Date Created 2020-12-06 (3 years ago)
Commits 582 (last one 10 days ago)
Stargazers 108 (0 this week)
Watchers 7 (0 this week)
Forks 21
License zlib
Ranking

RepositoryStats indexes 583,081 repositories, of these GuvaCode/ray4laz is ranked #275,415 (53rd percentile) for total stargazers, and #269,078 for total watchers. Github reports the primary language for this repository as C, for repositories using this language it is ranked #11,306/21,771.

GuvaCode/ray4laz is also tagged with popular topics, for these it's ranked: linux (#3,635/5852),  windows (#2,486/4045),  macos (#2,373/3751),  cross-platform (#974/1412),  game-development (#733/1338),  game-engine (#482/783),  pascal (#90/171)

Other Information

GuvaCode/ray4laz has Github issues enabled, there is 1 open issue and 17 closed issues.

There have been 8 releases, the latest one was published on 2024-01-16 (10 months ago) with the name raylib 5.0 header for pascal .

Homepage URL: https://www.raylib.com/

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289 commits on the default branch (main) since jan '22

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The primary language is C but there's also others...

updated: 2024-11-10 @ 11:36pm, id: 319041413 / R_kgDOEwQvhQ