IRCSS / Procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

Date Created 2020-06-15 (4 years ago)
Commits 75 (last one 3 years ago)
Stargazers 503 (0 this week)
Watchers 29 (0 this week)
Forks 58
License mit
Ranking

RepositoryStats indexes 630,459 repositories, of these IRCSS/Procedural-painting is ranked #94,342 (85th percentile) for total stargazers, and #74,665 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #3,038/22,173.

IRCSS/Procedural-painting is also tagged with popular topics, for these it's ranked: unity (#398/2146),  optimization (#164/937)

Other Information

IRCSS/Procedural-painting has Github issues enabled, there is 1 open issue and 0 closed issues.

Star History

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

2 commits on the default branch (master) since jan '22

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Issue History

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Languages

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updated: 2025-03-19 @ 03:31pm, id: 272536107 / R_kgDOED6SKw