IRCSS / Procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

Date Created 2020-06-15 (4 years ago)
Commits 75 (last one 2 years ago)
Stargazers 490 (0 this week)
Watchers 30 (0 this week)
Forks 57
License mit
Ranking

RepositoryStats indexes 565,279 repositories, of these IRCSS/Procedural-painting is ranked #90,119 (84th percentile) for total stargazers, and #72,426 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #2,933/20,171.

IRCSS/Procedural-painting is also tagged with popular topics, for these it's ranked: unity (#373/1940),  optimization (#156/855)

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2 commits on the default branch (master) since jan '22

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updated: 2024-09-23 @ 01:16am, id: 272536107 / R_kgDOED6SKw