IRCSS / Procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

Date Created 2020-06-15 (4 years ago)
Commits 75 (last one 2 years ago)
Stargazers 500 (0 this week)
Watchers 30 (0 this week)
Forks 57
License mit
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RepositoryStats indexes 600,333 repositories, of these IRCSS/Procedural-painting is ranked #91,974 (85th percentile) for total stargazers, and #73,478 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #2,980/21,274.

IRCSS/Procedural-painting is also tagged with popular topics, for these it's ranked: unity (#379/2062),  optimization (#160/906)

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updated: 2024-12-31 @ 10:08pm, id: 272536107 / R_kgDOED6SKw