radiatoryang / hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time

Date Created 2019-06-29 (5 years ago)
Commits 74 (last one 2 years ago)
Stargazers 788 (0 this week)
Watchers 26 (0 this week)
Forks 65
License gpl-2.0
Ranking

RepositoryStats indexes 618,350 repositories, of these radiatoryang/hedera is ranked #65,640 (89th percentile) for total stargazers, and #85,578 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #2,004/21,800.

radiatoryang/hedera is also tagged with popular topics, for these it's ranked: unity (#260/2104),  game-development (#250/1398),  3d (#192/1246),  3d-models (#27/185)

Other Information

radiatoryang/hedera has Github issues enabled, there are 3 open issues and 10 closed issues.

There have been 4 releases, the latest one was published on 2021-12-12 (3 years ago) with the name v1.2.3 painting fixes.

Star History

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

1 commits on the default branch (master) since jan '22

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Yearly Commits

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Issue History

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Languages

The primary language is C# but there's also others...

C#C#ShaderLabShaderLab

updated: 2025-02-20 @ 05:41pm, id: 194402467 / R_kgDOC5ZYow