secarri / MipFlooding

C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.

Date Created 2023-10-25 (about a year ago)
Commits 45 (last one 3 months ago)
Stargazers 73 (0 this week)
Watchers 4 (0 this week)
Forks 9
License agpl-3.0
Ranking

RepositoryStats indexes 584,777 repositories, of these secarri/MipFlooding is ranked #359,633 (39th percentile) for total stargazers, and #373,442 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #12,849/20,768.

secarri/MipFlooding is also tagged with popular topics, for these it's ranked: game-development (#895/1341)

Other Information

There have been 1 release, the latest one was published on 2024-08-17 (3 months ago) with the name MipFlooding Algorithm with C# and Python..

Star History

Github stargazers over time

Watcher History

Github watchers over time, collection started in '23

Recent Commit History

45 commits on the default branch (main) since jan '22

Yearly Commits

Commits to the default branch (main) per year

Issue History

Languages

The primary language is C# but there's also others...

updated: 2024-11-05 @ 04:06pm, id: 709766579 / R_kgDOKk4tsw