2 results found Sort:
C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
Created
2023-10-25
45 commits to main branch, last one 3 months ago
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
Created
2020-09-28
7 commits to master branch, last one 4 years ago