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3
55
agpl-3.0
4
Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
Created 2023-10-25
35 commits to main branch, last one 8 months ago
13
44
unknown
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The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
Created 2020-09-28
7 commits to master branch, last one 3 years ago