7 results found Sort:
- Filter by Primary Language:
- Java (2)
- Kotlin (2)
- Swift (2)
- Objective-C (1)
- +
A sample which uses Google's Play Billing Library and it makes In-app Purchases and Subscriptions.
Created
2018-03-08
82 commits to main branch, last one 3 years ago
Discontinued: A lightweight implementation of Android In-app Update
Created
2019-07-18
16 commits to master branch, last one 3 years ago
A simple and customisable in-app purchase button, written in Swift.
Created
2016-09-16
35 commits to master branch, last one 4 years ago
Rx wrapper for Billing Library with connection management
Created
2018-06-22
76 commits to master branch, last one 3 years ago
Easy Apple subscriptions & in-app purchases, with powerful no-code paywalls and A/B testing.
Created
2019-06-13
226 commits to main branch, last one 12 days ago
AndroidIAPP is a plugin for the Godot 4.2+ game engine. It provides an interface to work with Google Play Billing Library version 7. The plugin supports all public functions of the library, passes all...
Created
2024-06-11
51 commits to master branch, last one 7 days ago
In-app purchases and subscriptions made easy. Support for iOS, iPadOS, watchOS, and macOS.
Created
2023-01-08
121 commits to dev branch, last one 14 days ago