Trending repositories for language GLSL
A repository containing many free shaders to use with ghostty (the terminal)
A shader that simulates a CRT electron beam in real time.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
🔄 mpv player 播放器折腾记录 windows conf ; 中文注释配置 快速帮助入门 ; mpv-lazy 懒人包 win10 x64 config
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Rotated Grid Super-Sampling (RGSS) for the Defold engine.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A repository containing many free shaders to use with ghostty (the terminal)
A shader that simulates a CRT electron beam in real time.
Rotated Grid Super-Sampling (RGSS) for the Defold engine.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
🌊 The code for my volume rendering implementation in Three.js and GLSL.
🔄 mpv player 播放器折腾记录 windows conf ; 中文注释配置 快速帮助入门 ; mpv-lazy 懒人包 win10 x64 config
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A shader that simulates a CRT electron beam in real time.
A repository containing many free shaders to use with ghostty (the terminal)
🔄 mpv player 播放器折腾记录 windows conf ; 中文注释配置 快速帮助入门 ; mpv-lazy 懒人包 win10 x64 config
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Personal mpv config files aiming to get the best quality and viewing experience
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
A repository containing many free shaders to use with ghostty (the terminal)
A shader that simulates a CRT electron beam in real time.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
Rotated Grid Super-Sampling (RGSS) for the Defold engine.
A Sharp, Shimmering-free Shader for RetroArch
mpv ports of some libretro shaders for use with native-resolution encodes of Tool Assisted Speedruns
A repository containing various GLSL Shaders that render 2D and 3D fractals.
Personal mpv config files aiming to get the best quality and viewing experience
A shader that simulates a CRT electron beam in real time.
A repository containing many free shaders to use with ghostty (the terminal)
🔄 mpv player 播放器折腾记录 windows conf ; 中文注释配置 快速帮助入门 ; mpv-lazy 懒人包 win10 x64 config
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
An attempt to create a decent looking shader using the vanilla pipeline.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
A collection of 4:3 480p friendly shaders, palettes, and overlays
A shader that simulates a CRT electron beam in real time.
An attempt to create a decent looking shader using the vanilla pipeline.
A repository containing many free shaders to use with ghostty (the terminal)
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
A collection of 4:3 480p friendly shaders, palettes, and overlays
A Sharp, Shimmering-free Shader for RetroArch
basic port of Radiance Cascades shadertoy implementation
Adds a way to have different items in the hand and the GUI.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
A repository containing many free shaders to use with ghostty (the terminal)
🌊 The code for my volume rendering implementation in Three.js and GLSL.
python script to generate a shader for rendering custom tooltip styles in vanilla minecraft
A collection of 4:3 480p friendly shaders, palettes, and overlays
Loader of Lego Star Wars: The Complete Saga Android that allows to run it on a PSVita.
An attempt to create a decent looking shader using the vanilla pipeline.
Memory system and UART implemented on Tang Nano 20K for DEC DCJ11 PDP-11 Processor
搭配目前最高效的实时超分及滤镜算法。With the most efficient real-time super-resolution and filter algorithms at present.
🔄 mpv player 播放器折腾记录 windows conf ; 中文注释配置 快速帮助入门 ; mpv-lazy 懒人包 win10 x64 config
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A shader that simulates a CRT electron beam in real time.
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
A repository containing many free shaders to use with ghostty (the terminal)
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer...
🌊 The code for my volume rendering implementation in Three.js and GLSL.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
A repository containing many free shaders to use with ghostty (the terminal)
V2 of https://github.com/clayjohn/godot-volumetric-cloud-demo
A shader that simulates a CRT electron beam in real time.
An attempt to create a decent looking shader using the vanilla pipeline.
A Sharp, Shimmering-free Shader for RetroArch
Loader of Lego Star Wars: The Complete Saga Android that allows to run it on a PSVita.
mpv ports of some libretro shaders for use with native-resolution encodes of Tool Assisted Speedruns
A collection of 4:3 480p friendly shaders, palettes, and overlays
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)