Trending repositories for topic vfx
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Advanced shading language for production GI renderers
A modern open source rendering engine for animation and visual effects
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
Specification and reference implementation for the OpenPBR Surface shading model
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Open Source API and interchange format for editorial timeline information.
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
Specification and reference implementation for the OpenPBR Surface shading model
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Advanced shading language for production GI renderers
A modern open source rendering engine for animation and visual effects
Open Source API and interchange format for editorial timeline information.
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Open Source API and interchange format for editorial timeline information.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Specification and reference implementation for the OpenPBR Surface shading model
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
OpenVDB - Sparse volume data structure and tools
Professional player and review tool for vfx, animation and computer graphics.
Advanced shading language for production GI renderers
A modern open source rendering engine for animation and visual effects
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Shadertoy.com WebGL shaders converted to DCTL Fuses for use with Version 18 of Blackmagic Design's DaVinci Resolve and/or BMD's Fusion running on Windows (with nvidia GPU) or (Apple Silicon) macOS.
Collection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Blender 3D scripts for storing vertex data for use in a vertex shader.
Shadertoy.com WebGL shaders converted to DCTL Fuses for use with Version 18 of Blackmagic Design's DaVinci Resolve and/or BMD's Fusion running on Windows (with nvidia GPU) or (Apple Silicon) macOS.
Collection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
Professional player and review tool for vfx, animation and computer graphics.
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Specification and reference implementation for the OpenPBR Surface shading model
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Open Source API and interchange format for editorial timeline information.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
OpenVDB - Sparse volume data structure and tools
Blender 3D scripts for storing vertex data for use in a vertex shader.
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
OpenVDB - Sparse volume data structure and tools
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Open Source API and interchange format for editorial timeline information.
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
Advanced shading language for production GI renderers
Specification and reference implementation for the OpenPBR Surface shading model
Professional player and review tool for vfx, animation and computer graphics.
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
Professional player and review tool for vfx, animation and computer graphics.
Shadertoy.com WebGL shaders converted to DCTL Fuses for use with Version 18 of Blackmagic Design's DaVinci Resolve and/or BMD's Fusion running on Windows (with nvidia GPU) or (Apple Silicon) macOS.
Collection of free and open-source Godot 4 VFX assets. Includes particle examples, shaders, and more.
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
A helper tool to design CG Pipeline interactive diagrams and data flow documentation
A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
A repository to help the open-source community with Non-Code/Low-Code contributions
Specification and reference implementation for the OpenPBR Surface shading model
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
OpenVDB - Sparse volume data structure and tools
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Specification and reference implementation for the OpenPBR Surface shading model
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
A stylized water shader (and material presets) for Unity.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Open Source API and interchange format for editorial timeline information.
Advanced shading language for production GI renderers
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Professional player and review tool for vfx, animation and computer graphics.
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3.
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
A plugin for Autodesk Maya that detects and visualizes mesh intersections in the viewport.
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
Specification and reference implementation for the OpenPBR Surface shading model
Professional player and review tool for vfx, animation and computer graphics.
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
A helper tool to design CG Pipeline interactive diagrams and data flow documentation