Trending repositories for topic vulkan
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A machine learning-based lossless video super resolution framework. Est. Hack the Valley II, 2018.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Open deep learning compiler stack for cpu, gpu and specialized accelerators
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
C++ game engine project, for learning, practice and experiment.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
Open-Source Low-Latency Accelerated Linux WebRTC HTML5 Remote Desktop Streaming Platform for Self-Hosting, Containers, Kubernetes, or Cloud/HPC
Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A machine learning-based lossless video super resolution framework. Est. Hack the Valley II, 2018.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open deep learning compiler stack for cpu, gpu and specialized accelerators
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A utility library for application developers to query the configuration of the Arm Immortalis GPU or Arm Mali GPU present in their system.
基于Qt Graphics View Framework框架写的看图、编辑图片、绘制简单图形、截屏和录制GIF的程序,以及opengl、vulkan、QRhi渲染2的纹理的功能。
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
C++ game engine project, for learning, practice and experiment.
My toy engine, mainly for rendering experiment and prototyping.
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
A Sandbox Survival Game with Vulkan, PhysX, C++20. aims to be "Minecraft + GTAV + VRChat"
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A machine learning-based lossless video super resolution framework. Est. Hack the Valley II, 2018.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
ncnn is a high-performance neural network inference framework optimized for the mobile platform
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A game engine built with Rust for unparalleled performance and a developer-friendly workflow
A utility library for application developers to query the configuration of the Arm Immortalis GPU or Arm Mali GPU present in their system.
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
🐧 A real-time physically based 3D rendering engine for React Native
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
This XenoAtom.Interop project provides a set of C# libraries to interop with C/C++ libraries (musl, libgit2, sqlite, vulkan...)
Self-contained realtime graphical application engine with a simplistic design philosophy.
Translates native shader languages into CrossGL universal shader language and vice versa.
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A machine learning-based lossless video super resolution framework. Est. Hack the Valley II, 2018.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open deep learning compiler stack for cpu, gpu and specialized accelerators
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
🐧 A real-time physically based 3D rendering engine for React Native
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
C++ game engine project, for learning, practice and experiment.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
This XenoAtom.Interop project provides a set of C# libraries to interop with C/C++ libraries (musl, libgit2, sqlite, vulkan...)