Trending repositories for topic vulkan
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++ game engine project, for learning, practice and experiment.
A generic post-processing injector for games and video software.
C++ game engine project, for learning, practice and experiment.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use
A fast C++20 3D game engine for modern devices, with wide platform support
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
shared source code and resources needed for the samples to run
Open-Source Low-Latency Linux WebRTC HTML5 Remote Desktop and 3D Graphics / Game Streaming Platform with GStreamer
Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
ncnn is a high-performance neural network inference framework optimized for the mobile platform
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
C++ game engine project, for learning, practice and experiment.
A cross platform lightweight single-header very simple-to-use window abstraction library for creating GUI Libraries or simple GUI programs.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A fast C++20 3D game engine for modern devices, with wide platform support
KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
A curated list of various learning resources for computer graphics on mobile devices.
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Rendering glTF scenes with ray tracer and raster (Vulkan)
Physical based rendering with Vulkan using glTF 2.0 models
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Open deep learning compiler stack for cpu, gpu and specialized accelerators
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley II, 2018.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A cross platform lightweight single-header very simple-to-use window abstraction library for creating GUI Libraries or simple GUI programs.
C++ game engine project, for learning, practice and experiment.
Modern CPlusPlus Guide; The Modern C++ to solve real-world problems; CMake构建复杂工程项目、C/C++学习例子、OpenCV for CPP,数字图像处理DIP,深度学习CUDA加速,GPU编程,OpenGL and QT。Linux Shell 常用命令,Ubuntu and Manjaro。
Rendering glTF scenes with ray tracer and raster (Vulkan)
Open-Source Low-Latency Linux WebRTC HTML5 Remote Desktop and 3D Graphics / Game Streaming Platform with GStreamer
KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use
Render graph-based Vulkan API abstraction library
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
KDGpu is a thin wrapper around Vulkan to make modern graphics easier to learn and use
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
Khronos version of the Vulkan Tutorial as parts of the Vulkan documentation project
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley II, 2018.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
A cross platform lightweight single-header very simple-to-use window abstraction library for creating GUI Libraries or simple GUI programs.
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
A script for building turnip driver as a magisk module from mesa repository, scheduled releases per 2 week via github actions.
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU