Trending repositories for topic vulkan
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) ...
Rendering glTF scenes with ray tracer and raster (Vulkan)
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
C++ game engine project, for learning, practice and experiment.
Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
QMPlay2 is a video and audio player which can play most formats and codecs.
This repository contains low-level bindings for Vulkan used in Evergine.
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
KDE Plasma Desktop container designed for Kubernetes, supporting OpenGL EGL and GLX, Vulkan, and Wine/Proton for NVIDIA GPUs through WebRTC and HTML5, providing an open-source remote cloud/HPC graphic...
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
ncnn is a high-performance neural network inference framework optimized for the mobile platform
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Translates native shader languages into CrossGL universal shader language and vice versa.
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
C++ game engine project, for learning, practice and experiment.
CMake cross platform module for building Dear ImGui as static or shared library.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
A fast C++23 3D game engine for modern devices, with wide platform support
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
ncnn is a high-performance neural network inference framework optimized for the mobile platform
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A fast C++23 3D game engine for modern devices, with wide platform support
Translates native shader languages into CrossGL universal shader language and vice versa.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Self-contained realtime graphical application engine with a simplistic design philosophy.
C++ game engine project, for learning, practice and experiment.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🐧 A real-time physically based 3D rendering engine for React Native
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
This XenoAtom.Interop project provides a set of C# libraries to interop with C/C++ libraries (musl, libgit2, sqlite, vulkan...)
Self-contained realtime graphical application engine with a simplistic design philosophy.
Translates native shader languages into CrossGL universal shader language and vice versa.
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games ...
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRN...
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Open deep learning compiler stack for cpu, gpu and specialized accelerators
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.
C++ game engine project, for learning, practice and experiment.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed ...
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
This XenoAtom.Interop project provides a set of C# libraries to interop with C/C++ libraries (musl, libgit2, sqlite, vulkan...)