apilola / tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.

Date Created 2023-02-13 (about a year ago)
Commits 42 (last one about a year ago)
Stargazers 63 (0 this week)
Watchers 4 (0 this week)
Forks 9
License mit
Ranking

RepositoryStats indexes 534,880 repositories, of these apilola/tension-tools is ranked #370,673 (31st percentile) for total stargazers, and #354,941 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #13,427/19,092.

apilola/tension-tools is also tagged with popular topics, for these it's ranked: unity (#1,325/1829),  unity3d (#746/997),  shaders (#276/362)

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42 commits on the default branch (main) since jan '22

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The primary language is C# but there's also others...

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apilola/tension-tools

updated: 2024-06-29 @ 01:11am, id: 600913750 / R_kgDOI9E3Vg