apilola / tension-tools
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
RepositoryStats indexes 595,856 repositories, of these apilola/tension-tools is ranked #371,337 (38th percentile) for total stargazers, and #377,401 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #13,264/21,137.
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42 commits on the default branch (main) since jan '22
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The primary language is C# but there's also others...
updated: 2024-12-03 @ 05:02am, id: 600913750 / R_kgDOI9E3Vg