apilola / tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.

Date Created 2023-02-13 (about a year ago)
Commits 42 (last one about a year ago)
Stargazers 70 (0 this week)
Watchers 4 (0 this week)
Forks 9
License mit
Ranking

RepositoryStats indexes 584,777 repositories, of these apilola/tension-tools is ranked #369,802 (37th percentile) for total stargazers, and #373,442 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #13,243/20,768.

apilola/tension-tools is also tagged with popular topics, for these it's ranked: unity (#1,344/2008),  unity3d (#752/1079),  shaders (#286/393)

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42 commits on the default branch (main) since jan '22

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The primary language is C# but there's also others...

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apilola/tension-tools

updated: 2024-09-08 @ 05:42pm, id: 600913750 / R_kgDOI9E3Vg