EmmetOT / HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

Date Created 2021-06-13 (3 years ago)
Commits 11 (last one 2 years ago)
Stargazers 72 (0 this week)
Watchers 2 (0 this week)
Forks 11
License unknown
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RepositoryStats indexes 534,880 repositories, of these EmmetOT/HDRPGrass is ranked #339,227 (37th percentile) for total stargazers, and #448,844 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #12,212/19,092.

EmmetOT/HDRPGrass is also tagged with popular topics, for these it's ranked: unity (#1,233/1829),  unity3d (#698/997),  material (#374/437),  shaders (#262/362)

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EmmetOT/HDRPGrass has Github issues enabled, there are 2 open issues and 1 closed issue.

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updated: 2024-05-18 @ 03:16pm, id: 376590726 / R_kgDOFnJRhg