EmmetOT / HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

Date Created 2021-06-13 (3 years ago)
Commits 11 (last one 3 years ago)
Stargazers 78 (0 this week)
Watchers 2 (0 this week)
Forks 13
License unknown
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RepositoryStats indexes 595,856 repositories, of these EmmetOT/HDRPGrass is ranked #348,284 (42nd percentile) for total stargazers, and #485,301 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #12,444/21,137.

EmmetOT/HDRPGrass is also tagged with popular topics, for these it's ranked: unity (#1,286/2045),  unity3d (#722/1093),  material (#373/448),  shaders (#278/402)

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EmmetOT/HDRPGrass has Github issues enabled, there are 2 open issues and 1 closed issue.

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updated: 2024-12-14 @ 04:44am, id: 376590726 / R_kgDOFnJRhg