EmmetOT / HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

Date Created 2021-06-13 (3 years ago)
Commits 11 (last one 3 years ago)
Stargazers 76 (0 this week)
Watchers 2 (0 this week)
Forks 13
License unknown
Ranking

RepositoryStats indexes 584,777 repositories, of these EmmetOT/HDRPGrass is ranked #349,656 (40th percentile) for total stargazers, and #478,954 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #12,519/20,768.

EmmetOT/HDRPGrass is also tagged with popular topics, for these it's ranked: unity (#1,287/2008),  unity3d (#726/1079),  material (#374/449),  shaders (#275/393)

Other Information

EmmetOT/HDRPGrass has Github issues enabled, there are 2 open issues and 1 closed issue.

Star History

Github stargazers over time

Watcher History

Github watchers over time, collection started in '23

Recent Commit History

0 commits on the default branch (main) since jan '22

Inactive

No recent commits to this repository

Yearly Commits

Commits to the default branch (main) per year

Issue History

Languages

The primary language is C# but there's also others...

updated: 2024-10-24 @ 01:29pm, id: 376590726 / R_kgDOFnJRhg