fabriziospadaro / SpriteSheetRenderer

Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

Date Created 2019-06-17 (5 years ago)
Commits 63 (last one 3 years ago)
Stargazers 384 (0 this week)
Watchers 31 (0 this week)
Forks 47
License other
Ranking

RepositoryStats indexes 595,856 repositories, of these fabriziospadaro/SpriteSheetRenderer is ranked #111,472 (81st percentile) for total stargazers, and #70,804 for total watchers. Github reports the primary language for this repository as ShaderLab, for repositories using this language it is ranked #37/288.

fabriziospadaro/SpriteSheetRenderer is also tagged with popular topics, for these it's ranked: unity (#474/2045),  entity-component-system (#33/124)

Other Information

fabriziospadaro/SpriteSheetRenderer has 1 open pull request on Github, 7 pull requests have been merged over the lifetime of the repository.

Github issues are enabled, there are 3 open issues and 9 closed issues.

Homepage URL: https://www.linkedin.com/in/fabrizio-spadaro/

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0 commits on the default branch (master) since jan '22

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fabriziospadaro/SpriteSheetRenderer

updated: 2024-11-15 @ 09:38am, id: 192357787 / R_kgDOC3clmw