Trending repositories for language ShaderLab
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
UnityChanToonShaderVer2 Project / v.2.0.9 Release
Sprite glow effect for Unity via HDR outline and bloom post-processing
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityChanToonShaderVer2 Project / v.2.0.9 Release
Sprite glow effect for Unity via HDR outline and bloom post-processing
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
Sprite glow effect for Unity via HDR outline and bloom post-processing
UnityChanToonShaderVer2 Project / v.2.0.9 Release
DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).
A unity addon for adding stretchy bouncy physics to bones and meshes.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
A curation of some nodes I make when I'm bored. Feel free to use them however you'd like! and I'd love to see what you come up with :3
Unity Terrain Shader with Height Blending and more features
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
A curation of some nodes I make when I'm bored. Feel free to use them however you'd like! and I'd love to see what you come up with :3
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
Unity Terrain Shader with Height Blending and more features
DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).
A unity addon for adding stretchy bouncy physics to bones and meshes.
A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
Sprite glow effect for Unity via HDR outline and bloom post-processing
The proximity chat client used by CTGP-7 proximity chat feature
A stylized water shader (and material presets) for Unity.
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
UnityChanToonShaderVer2 Project / v.2.0.9 Release
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A library of Shaders created using Unity's Shader Graph.
The proximity chat client used by CTGP-7 proximity chat feature
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
This project serves as a simple example on how to integrate the LLAMASharp library into your Unity project.
A curation of some nodes I make when I'm bored. Feel free to use them however you'd like! and I'd love to see what you come up with :3
The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is...
Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
An Infinite GPU Instanced Grass Field that doesn't require storing trillions of positions in memory
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is...
A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references
A sample project that includes implementation examples of UI animation for Unity UI (uGUI) using LitMotion and UniTask.
Compile and apply fragment / compute shaders to render textures or buffers.
A curation of some nodes I make when I'm bored. Feel free to use them however you'd like! and I'd love to see what you come up with :3
Spiderverse-insprired stylized post processing-effect for Unreal Engine and Unity
The proximity chat client used by CTGP-7 proximity chat feature
Mixed Reality samples that demonstrate how to enable multiplayer
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityChanToonShaderVer2 Project / v.2.0.9 Release
Sprite glow effect for Unity via HDR outline and bloom post-processing
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A stylized water shader (and material presets) for Unity.
A Unity sample project, for rendering Genshin characters like Nahida.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Examples of using Depth API for real-time, dynamic occlusions
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
A sample project that includes implementation examples of UI animation for Unity UI (uGUI) using LitMotion and UniTask.
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
This project serves as a simple example on how to integrate the LLAMASharp library into your Unity project.
Compile and apply fragment / compute shaders to render textures or buffers.
An Infinite GPU Instanced Grass Field that doesn't require storing trillions of positions in memory
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Spiderverse-insprired stylized post processing-effect for Unreal Engine and Unity
Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
Examples of using Depth API for real-time, dynamic occlusions
We present VALID, a validated avatar library for inclusivity and diversity created by the University of Central Florida and Google. The library features 210 fully rigged 3D avatars representing the se...
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
A Unity sample project, for rendering Genshin characters like Nahida.