Trending repositories for language ShaderLab
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usab...
UnityChanToonShaderVer2 Project / v.2.0.9 Release
This project shows one way of how to build an RPG-style quest system in Unity.
A project that enables streaming Oculus headset pose to an FRC robot using Network Tables. Built using Unity.
This project shows one way of how to build an RPG-style quest system in Unity.
A project that enables streaming Oculus headset pose to an FRC robot using Network Tables. Built using Unity.
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usab...
UnityChanToonShaderVer2 Project / v.2.0.9 Release
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usab...
UnityChanToonShaderVer2 Project / v.2.0.9 Release
A project that enables streaming Oculus headset pose to an FRC robot using Network Tables. Built using Unity.
A unity addon for adding stretchy bouncy physics to bones and meshes.
This project shows one way of how to build an RPG-style quest system in Unity.
This project serves as a simple example on how to integrate the LLAMASharp library into your Unity project.
A project that enables streaming Oculus headset pose to an FRC robot using Network Tables. Built using Unity.
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
This project shows one way of how to build an RPG-style quest system in Unity.
This project serves as a simple example on how to integrate the LLAMASharp library into your Unity project.
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usab...
A unity addon for adding stretchy bouncy physics to bones and meshes.
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A project that enables streaming Oculus headset pose to an FRC robot using Network Tables. Built using Unity.
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
Repository containing files for the Death Stranding Terrain Scan YouTube video.
A unity addon for adding stretchy bouncy physics to bones and meshes.
UnityChanToonShaderVer2 Project / v.2.0.9 Release
A Unity sample project, for rendering Genshin characters like Nahida.
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
A library of Shaders created using Unity's Shader Graph.
Repository containing files for the Death Stranding Terrain Scan YouTube video.
A project that enables streaming Oculus headset pose to an FRC robot using Network Tables. Built using Unity.
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
This project shows one way of how to build an RPG-style quest system in Unity.
A unity addon for adding stretchy bouncy physics to bones and meshes.
Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.
Unity Terrain Shader with Height Blending and more features
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
Computer Science Engineering notes from Polytechnic University of Milan . Bsc courses in Italian, Msc courses in English.
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
An Infinite GPU Instanced Grass Field that doesn't require storing trillions of positions in memory
The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is...
A sample project that includes implementation examples of UI animation for Unity UI (uGUI) using LitMotion and UniTask.
Compile and apply fragment / compute shaders to render textures or buffers.
The proximity chat client used by CTGP-7 proximity chat feature
A project that enables streaming Oculus headset pose to an FRC robot using Network Tables. Built using Unity.
A curation of some nodes I make when I'm bored. Feel free to use them however you'd like! and I'd love to see what you come up with :3
Repository containing files for the Death Stranding Terrain Scan YouTube video.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityChanToonShaderVer2 Project / v.2.0.9 Release
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A stylized water shader (and material presets) for Unity.
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
A Unity sample project, for rendering Genshin characters like Nahida.
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Examples of using Depth API for real-time, dynamic occlusions
A library of Shaders created using Unity's Shader Graph.
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
A sample project that includes implementation examples of UI animation for Unity UI (uGUI) using LitMotion and UniTask.
A RTS style Camera Controller for Unity 3D's Cinemachine system.
Compile and apply fragment / compute shaders to render textures or buffers.
Repository containing files for the Death Stranding Terrain Scan YouTube video.
An Infinite GPU Instanced Grass Field that doesn't require storing trillions of positions in memory
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
This project serves as a simple example on how to integrate the LLAMASharp library into your Unity project.
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.