Trending repositories for topic nerf
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 12th hours)
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
List of recent advances for human avatars, including generation, reconstruction, and editing, etc.
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
MICCAI 2024: Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstruction
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior, CVPRW 2024
List of recent advances for human avatars, including generation, reconstruction, and editing, etc.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[CVPR 2023] 😈BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields
Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 12th hours)
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
[ICCV 2023] Official implementation of "SceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields"
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 12th hours)
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
MICCAI 2024: Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstruction
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior, CVPRW 2024
List of recent advances for human avatars, including generation, reconstruction, and editing, etc.
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 12th hours)
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
"Neural Attenuation Fields for Sparse-View CBCT Reconstruction" (MICCAI 2022 Oral)
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 12th hours)
Implementation of papers in 100 lines of code.
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models (CVPR 2024)
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
MICCAI 2024: Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstruction
Official Implementation of BMVC 2024 paper titled "HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images"
A curated list of awesome neural radiance fields for dynamic scenes
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
Implementation of Radiance Fields for Robotic Teleoperation
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
[CVPR2024] Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset
One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior, CVPRW 2024
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
[ICRA 2024] Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis; ICLR 2024 Spotlight; Official code
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[IROS24] Offical Code for "FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework" - Inegrated into Nerfstudio
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
A comprehensive survey of forging vision foundation models for autonomous driving, including challenges, methodologies, and opportunities.
Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
A Modular Framework for 3D Gaussian Splatting and Beyond
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis; ICLR 2024 Spotlight; Official code
GeneFace: Generalized and High-Fidelity 3D Talking Face Synthesis; ICLR 2023; Official code
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis; ICLR 2024 Spotlight; Official code
[ICRA 2024] Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models
This is the official repository for ScaleDreamer: Scalable Text-to-3D Synthesis with Asynchronous Score Distillation [ECCV2024]
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
Implementation of Radiance Fields for Robotic Teleoperation
collecting some new ideas for slam (Semantic, 3DGS, BEV, Nav, LLM, Multi-session) and will update this repo weekly, for both engineering and academic usings.
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
CVPR 2024, "C^2RV: Cross-Regional and Cross-View Learning for Sparse-View CBCT Reconstruction"