Trending repositories for topic nerf
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
Implementation of papers in 100 lines of code.
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 2days)
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
This is the official code release for SPARF: Neural Radiance Fields from Sparse and Noisy Poses [CVPR 2023-Highlight]
Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
A Modular Framework for 3D Gaussian Splatting and Beyond
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
Implementation of papers in 100 lines of code.
This is the official code release for SPARF: Neural Radiance Fields from Sparse and Noisy Poses [CVPR 2023-Highlight]
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 2days)
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Implementation of papers in 100 lines of code.
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 2days)
[NeurIPS 2023] Official code of "One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization"
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Implementation of papers in 100 lines of code.
Official implementation for 'Wild2Avatar: Rendering Humans Behind Occlusions'
MICCAI 2023: Learning Deep Intensity Field for Extremely Sparse-View CBCT Reconstruction
Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic Surgery
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
[ECCV 2024] Pytorch code for our ECCV'24 paper NeRF-MAE: Masked AutoEncoders for Self-Supervised 3D Representation Learning for Neural Radiance Fields
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
"Neural Attenuation Fields for Sparse-View CBCT Reconstruction" (MICCAI 2022 Oral)
Implementation of papers in 100 lines of code.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 2days)
This is the code for Deformable Neural Radiance Fields, a.k.a. Nerfies.
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis; ICLR 2024 Spotlight; Official code
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
Implementation of papers in 100 lines of code.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
"MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation"
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
MICCAI 2023: Learning Deep Intensity Field for Extremely Sparse-View CBCT Reconstruction
A curated list of awesome neural radiance fields for dynamic scenes
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
TensorFlow code for our ECCV'24 Workshop paper "LightAvatar: Efficient Head Avatar as Dynamic NeLF"
MICCAI 2024: Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstruction
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
"Neural Attenuation Fields for Sparse-View CBCT Reconstruction" (MICCAI 2022 Oral)
Official implementation for 'Wild2Avatar: Rendering Humans Behind Occlusions'
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis; ICLR 2024 Spotlight; Official code
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[IROS24] Offical Code for "FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework" - Inegrated into Nerfstudio
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Neural Graph Mapping for Dense SLAM with Efficient Loop Closure
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
[ICRA 2024] Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Driving
[ECCV 2024] Pytorch code for our ECCV'24 paper NeRF-MAE: Masked AutoEncoders for Self-Supervised 3D Representation Learning for Neural Radiance Fields
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
A Modular Framework for 3D Gaussian Splatting and Beyond
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis; ICLR 2024 Spotlight; Official code
Implementation of papers in 100 lines of code.
GeneFace: Generalized and High-Fidelity 3D Talking Face Synthesis; ICLR 2023; Official code
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
A comprehensive list of Implicit Representations, NeRF and 3D Gaussian Splatting papers relating to SLAM/Robotics domain, including papers, videos, codes, and related websites
A curated list of 3D Vision papers relating to Robotics domain in the era of large models i.e. LLMs/VLMs, inspired by awesome-computer-vision, including papers, codes, and related websites
GeneFace++: Generalized and Stable Real-Time 3D Talking Face Generation; Official Code
"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024)
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
"Structure-Aware Sparse-View X-ray 3D Reconstruction" (CVPR 2024)
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis; ICLR 2024 Spotlight; Official code
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
[ICRA 2024] Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
This is the official repository for ScaleDreamer: Scalable Text-to-3D Synthesis with Asynchronous Score Distillation [ECCV2024]
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
[CVPR'24] NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild
Implementation of Radiance Fields for Robotic Teleoperation
collecting some new ideas for slam (Semantic, 3DGS, BEV, Nav, LLM, Multi-session) and will update this repo weekly, for both engineering and academic usings.
CVPR 2024, "C^2RV: Cross-Regional and Cross-View Learning for Sparse-View CBCT Reconstruction"