LAGameStudio / apolune

Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

Date Created 2020-10-31 (4 years ago)
Commits 65 (last one 22 days ago)
Stargazers 92 (0 this week)
Watchers 7 (0 this week)
Forks 8
License other
Ranking

RepositoryStats indexes 585,880 repositories, of these LAGameStudio/apolune is ranked #307,570 (48th percentile) for total stargazers, and #269,523 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #17,262/31,324.

LAGameStudio/apolune is also tagged with popular topics, for these it's ranked: windows (#2,683/4062),  game (#1,334/2353),  game-development (#784/1341),  image-processing (#666/1093),  gamedev (#598/949),  opengl (#589/883),  game-engine (#518/784),  application (#222/350),  visual-studio (#179/302),  win32 (#91/158)

Other Information

LAGameStudio/apolune has Github issues enabled, there is 1 open issue and 1 closed issue.

There have been 2 releases, the latest one was published on 2020-11-01 (4 years ago) with the name Nov 1 2020 version.

Homepage URL: http://lagamestudio.github.io/apolune

Star History

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

2 commits on the default branch (trunk) since jan '22

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Issue History

Languages

The primary language is C++ but there's also others...

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LAGameStudio/apolune

updated: 2024-11-05 @ 09:56am, id: 308794138 / R_kgDOEmfTGg