LAGameStudio / apolune

Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

Date Created 2020-10-31 (4 years ago)
Commits 65 (last one 2 months ago)
Stargazers 94 (0 this week)
Watchers 7 (0 this week)
Forks 8
License other
Ranking

RepositoryStats indexes 601,665 repositories, of these LAGameStudio/apolune is ranked #309,017 (49th percentile) for total stargazers, and #272,671 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #17,380/32,152.

LAGameStudio/apolune is also tagged with popular topics, for these it's ranked: windows (#2,715/4162),  game (#1,329/2397),  game-development (#793/1369),  image-processing (#670/1132),  gamedev (#601/974),  opengl (#592/894),  game-engine (#522/797),  application (#220/353),  visual-studio (#181/306),  win32 (#91/159)

Other Information

LAGameStudio/apolune has Github issues enabled, there is 1 open issue and 1 closed issue.

There have been 3 releases, the latest one was published on 2024-12-20 (18 days ago) with the name 32-bit Dependencies.

Homepage URL: http://lagamestudio.github.io/apolune

Star History

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

2 commits on the default branch (trunk) since jan '22

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Issue History

Languages

The primary language is C++ but there's also others...

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LAGameStudio/apolune

updated: 2024-12-29 @ 12:38pm, id: 308794138 / R_kgDOEmfTGg