LAGameStudio / apolune

Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

Date Created 2020-10-31 (3 years ago)
Commits 63 (last one 3 years ago)
Stargazers 84 (0 this week)
Watchers 6 (0 this week)
Forks 6
License other
Ranking

RepositoryStats indexes 565,600 repositories, of these LAGameStudio/apolune is ranked #318,731 (44th percentile) for total stargazers, and #293,271 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #17,834/30,295.

LAGameStudio/apolune is also tagged with popular topics, for these it's ranked: windows (#2,716/3938),  game (#1,383/2298),  game-development (#801/1304),  image-processing (#686/1057),  gamedev (#609/918),  opengl (#602/861),  game-engine (#525/764),  application (#223/341),  visual-studio (#190/296),  win32 (#91/155)

Other Information

LAGameStudio/apolune has Github issues enabled, there is 1 open issue and 1 closed issue.

There have been 2 releases, the latest one was published on 2020-11-01 (3 years ago) with the name Nov 1 2020 version.

Homepage URL: http://lagamestudio.github.io/apolune

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Recent Commit History

0 commits on the default branch (trunk) since jan '22

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The primary language is C++ but there's also others...

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LAGameStudio/apolune

updated: 2024-06-18 @ 05:20am, id: 308794138 / R_kgDOEmfTGg