OBKF / Fake-Interior-Shader-for-GodotEngine

Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.

Date Created 2018-11-15 (6 years ago)
Commits 14 (last one 3 years ago)
Stargazers 76 (0 this week)
Watchers 3 (0 this week)
Forks 9
License mit
Ranking

RepositoryStats indexes 584,353 repositories, of these OBKF/Fake-Interior-Shader-for-GodotEngine is ranked #349,479 (40th percentile) for total stargazers, and #422,423 for total watchers. Github reports the primary language for this repository as GLSL, for repositories using this language it is ranked #155/278.

OBKF/Fake-Interior-Shader-for-GodotEngine is also tagged with popular topics, for these it's ranked: game-development (#871/1339),  optimization (#587/885),  godot (#427/725),  rendering (#292/402),  godot-engine (#239/395),  shaders (#275/393),  glsl (#223/308),  gdscript (#121/199)

Other Information

OBKF/Fake-Interior-Shader-for-GodotEngine has 1 open pull request on Github, 1 pull request has been merged over the lifetime of the repository.

Github issues are enabled, there is 1 open issue and 2 closed issues.

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0 commits on the default branch (master) since jan '22

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The only known language in this repository is GLSL

updated: 2024-10-17 @ 12:03am, id: 157729510 / R_kgDOCWbC5g