RoyTheunissen / GPU-Spline-Deformation

Baking spline deformation to a texture then applying it to a mesh via a shader.

Date Created 2020-05-21 (4 years ago)
Commits 48 (last one about a month ago)
Stargazers 130 (0 this week)
Watchers 7 (0 this week)
Forks 16
License other
Ranking

RepositoryStats indexes 597,394 repositories, of these RoyTheunissen/GPU-Spline-Deformation is ranked #246,385 (59th percentile) for total stargazers, and #271,881 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #8,691/21,186.

RoyTheunissen/GPU-Spline-Deformation is also tagged with popular topics, for these it's ranked: unity (#951/2053),  gpu (#536/918),  shaders (#213/402),  shader (#150/259)

Other Information

There have been 2 releases, the latest one was published on 2022-08-10 (2 years ago) with the name v0.0.2.

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Github watchers over time, collection started in '23

Recent Commit History

7 commits on the default branch (master) since jan '22

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Languages

The primary language is C# but there's also others...

updated: 2024-12-25 @ 05:11pm, id: 265856658 / R_kgDOD9imkg