RoyTheunissen / GPU-Spline-Deformation

Baking spline deformation to a texture then applying it to a mesh via a shader.

Date Created 2020-05-21 (4 years ago)
Commits 48 (last one 5 days ago)
Stargazers 125 (0 this week)
Watchers 7 (0 this week)
Forks 15
License other
Ranking

RepositoryStats indexes 585,880 repositories, of these RoyTheunissen/GPU-Spline-Deformation is ranked #249,771 (57th percentile) for total stargazers, and #269,523 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #8,807/20,806.

RoyTheunissen/GPU-Spline-Deformation is also tagged with popular topics, for these it's ranked: unity (#959/2013),  gpu (#538/902),  shaders (#213/394),  shader (#149/253)

Other Information

There have been 2 releases, the latest one was published on 2022-08-10 (2 years ago) with the name v0.0.2.

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Recent Commit History

7 commits on the default branch (master) since jan '22

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The primary language is C# but there's also others...

updated: 2024-11-19 @ 09:25am, id: 265856658 / R_kgDOD9imkg