RoyTheunissen / GPU-Spline-Deformation

Baking spline deformation to a texture then applying it to a mesh via a shader.

Date Created 2020-05-21 (4 years ago)
Commits 47 (last one about a year ago)
Stargazers 123 (0 this week)
Watchers 7 (0 this week)
Forks 16
License other
Ranking

RepositoryStats indexes 534,551 repositories, of these RoyTheunissen/GPU-Spline-Deformation is ranked #236,693 (56th percentile) for total stargazers, and #258,950 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #8,386/19,082.

RoyTheunissen/GPU-Spline-Deformation is also tagged with popular topics, for these it's ranked: unity (#906/1828),  gpu (#502/825),  shaders (#201/362),  shader (#140/239)

Other Information

There have been 2 releases, the latest one was published on 2022-08-10 (about a year ago) with the name v0.0.2.

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Github watchers over time, collection started in '23

Recent Commit History

6 commits on the default branch (master) since jan '22

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Languages

The primary language is C# but there's also others...

updated: 2024-05-30 @ 02:25pm, id: 265856658 / R_kgDOD9imkg