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Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Created 2020-01-04
122 commits to master branch, last one about a year ago
A mesh-based PBR decal system for Unity's universal render pipeline.
Created 2020-05-12
72 commits to master branch, last one 17 days ago