MirzaBeig / Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection.

Date Created 2023-05-16 (about a year ago)
Commits 6 (last one 12 months ago)
Stargazers 194 (0 this week)
Watchers 7 (0 this week)
Forks 18
License mit
Ranking

RepositoryStats indexes 523,840 repositories, of these MirzaBeig/Post-Processing-Wireframe-Outlines is ranked #169,760 (68th percentile) for total stargazers, and #256,773 for total watchers. Github reports the primary language for this repository as ShaderLab, for repositories using this language it is ranked #62/246.

MirzaBeig/Post-Processing-Wireframe-Outlines is also tagged with popular topics, for these it's ranked: unity (#678/1794),  game-development (#513/1195),  unity3d (#398/984),  shader (#107/235)

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Recent Commit History

6 commits on the default branch (main) since jan '22

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The primary language is ShaderLab but there's also others...

updated: 2024-05-02 @ 09:17am, id: 641642614 / R_kgDOJj6wdg