PedroPLopes1 / SSRT

The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.

Date Created 2023-05-21 (about a year ago)
Commits 11 (last one 9 months ago)
Stargazers 27 (0 this week)
Watchers 4 (0 this week)
Forks 1
License cc0-1.0
Ranking

RepositoryStats indexes 589,134 repositories, of these PedroPLopes1/SSRT is ranked #575,322 (2nd percentile) for total stargazers, and #374,926 for total watchers. Github reports the primary language for this repository as Python, for repositories using this language it is ranked #114,370/117,584.

PedroPLopes1/SSRT is also tagged with popular topics, for these it's ranked: 3d (#1,174/1189),  real-time (#564/572),  realtime (#437/442),  rendering (#402/404),  blender (#382/388),  shader (#252/255),  raytracing (#189/190)

Other Information

There have been 1 release, the latest one was published on 2023-11-27 (about a year ago) with the name SSRT 0.8.

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

11 commits on the default branch (main) since jan '22

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Issue History

Languages

The only known language in this repository is Python

updated: 2024-12-02 @ 04:16am, id: 643616329 / R_kgDOJlzOSQ