PedroPLopes1 / SSRT

The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.

Date Created 2023-05-21 (about a year ago)
Commits 11 (last one 4 months ago)
Stargazers 25 (0 this week)
Watchers 4 (0 this week)
Forks 1
License cc0-1.0
Ranking

RepositoryStats indexes 534,880 repositories, of these PedroPLopes1/SSRT is ranked #530,227 (1st percentile) for total stargazers, and #354,941 for total watchers. Github reports the primary language for this repository as Python, for repositories using this language it is ranked #102,626/103,597.

PedroPLopes1/SSRT is also tagged with popular topics, for these it's ranked: 3d (#1,079/1083),  real-time (#511/514),  realtime (#405/406),  rendering (#380/380),  blender (#347/349),  shader (#239/239),  raytracing (#176/177)

Other Information

There have been 1 release, the latest one was published on 2023-11-27 (7 months ago) with the name SSRT 0.8.

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

11 commits on the default branch (main) since jan '22

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Issue History

Languages

The only known language in this repository is Python

updated: 2024-06-10 @ 10:34am, id: 643616329 / R_kgDOJlzOSQ