12 results found Sort:
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
Created
2021-10-13
1,560 commits to master branch, last one 24 days ago
A rule based addressable asset importer
Created
2019-06-28
194 commits to master branch, last one 8 months ago
UNITY engine RPG framework
Created
2019-12-30
226 commits to master branch, last one about a year ago
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Created
2022-07-23
155 commits to main branch, last one 4 months ago
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Created
2022-06-13
215 commits to main branch, last one about a month ago
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
Created
2019-11-27
138 commits to master branch, last one 2 years ago
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
Created
2021-02-07
21 commits to master branch, last one about a year ago
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
Created
2022-05-04
54 commits to master branch, last one 2 years ago
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
Created
2021-06-20
106 commits to master branch, last one 9 months ago
Automatic addressing system for Unity Addressable Asset System.
Created
2021-01-24
25 commits to master branch, last one about a year ago
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Created
2021-02-26
110 commits to master branch, last one about a year ago
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
Created
2021-08-29
20 commits to main branch, last one 2 months ago