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HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Created 2022-07-04
524 commits to main branch, last one 13 days ago
HybridCLR 示例项目
Created 2022-07-04
265 commits to main branch, last one 9 days ago
Unity package for HybridCLR
Created 2022-08-30
291 commits to main branch, last one 12 days ago
基于GameFramework框架衍生的一个Wolong (huatuo)热更框架,接入luban配表工具,项目里包含例子工程,可直接写项目!
Created 2022-06-04
264 commits to 2021.3.1f1New branch, last one 8 months ago
改造过的支持HybridCLR的il2cpp版本
Created 2022-07-05
1 commits to main branch, last one about a year ago
UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
Created 2022-06-18
13 commits to main branch, last one about a year ago
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
Created 2022-05-04
54 commits to master branch, last one about a year ago
使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。
Created 2022-06-05
39 commits to master branch, last one about a year ago
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适配HuaTuo、轻量、友好、易维护、可热更的Unity3d客户端框架
Created 2022-03-15
88 commits to main branch, last one about a year ago