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A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Created 2016-12-09
26 commits to master branch, last one 21 days ago
18
532
mit
22
Cone Programming Language
Created 2017-09-21
1,117 commits to master branch, last one 2 years ago
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
Created 2018-10-21
75 commits to main branch, last one 8 months ago