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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Created
2018-01-05
2,731 commits to develop branch, last one 8 days ago
Easy to use high performance Network library for Unity 3d
Created
2019-12-30
8,712 commits to main branch, last one a day ago
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
Created
2017-10-22
1,168 commits to main branch, last one 5 days ago
A Unity tutorial for Facepunch Steamworks C# Wrapper
Created
2020-12-09
18 commits to main branch, last one 2 years ago