5 results found Sort:

13
213
other
5
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Created 2021-06-08
267 commits to master branch, last one 2 years ago
Client/Server Authoritative Multiplayer Framework for the Godot4 Engine
Created 2023-01-14
139 commits to main branch, last one 3 months ago
Experiments with Client-Side prediction using unity and Mirror
Created 2020-09-27
45 commits to master branch, last one 3 years ago
A basic implementation of Flappy Bird with real-time multiplayer using Hathora
Created 2022-06-01
48 commits to master branch, last one 11 months ago