5 results found Sort:
- Filter by Primary Language:
- C# (3)
- Rust (1)
- TypeScript (1)
- +
Netick is a C# networking solution for Unity.
Created
2023-11-18
310 commits to master branch, last one 26 days ago
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Created
2021-06-08
267 commits to master branch, last one 2 years ago
Client/Server Authoritative Multiplayer Addon for the Godot Engine
Created
2023-01-14
202 commits to main branch, last one 5 days ago
Experiments with Client-Side prediction using unity and Mirror
Created
2020-09-27
45 commits to master branch, last one 3 years ago
A basic implementation of Flappy Bird with real-time multiplayer using Hathora
Created
2022-06-01
48 commits to master branch, last one about a year ago