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Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
Created
2019-03-03
251 commits to master branch, last one 4 months ago
NES/Famicom emulator with P2P network multiplayer and WASM support
Created
2023-04-16
153 commits to main branch, last one about a month ago
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Created
2021-05-25
125 commits to main branch, last one 2 years ago
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Created
2021-06-08
267 commits to master branch, last one 3 years ago
A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO
Created
2022-09-20
374 commits to main branch, last one about a year ago
A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
Created
2022-01-21
71 commits to main branch, last one about a month ago
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
Created
2023-03-04
794 commits to main branch, last one a day ago
Sparse set ECS with rollbacks. C# library and Unity package.
Created
2023-11-06
722 commits to master branch, last one 5 days ago
A rollback library that buffers component state. Useful for netcode.
This repository has been archived
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Created
2023-08-17
52 commits to main branch, last one 11 months ago
BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates with Facepunch Steamworks to provide a robust and efficient rollba...
Created
2024-11-16
37 commits to main branch, last one 2 months ago