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Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
Created
2019-03-03
251 commits to master branch, last one 28 days ago
NES/Famicom emulator with network multiplayer
Created
2023-04-16
136 commits to main branch, last one 2 months ago
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Created
2021-05-25
125 commits to main branch, last one about a year ago
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Created
2021-06-08
267 commits to master branch, last one 2 years ago
A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO
Created
2022-09-20
374 commits to main branch, last one 11 months ago
A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
Created
2022-01-21
70 commits to main branch, last one 3 months ago
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
Created
2023-03-04
764 commits to main branch, last one 2 days ago
A rollback library that buffers component state. Useful for netcode.
Created
2023-08-17
52 commits to main branch, last one 8 months ago