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A Curated List of Multiplayer Game Network Programming Resources
Created
2018-01-24
293 commits to master branch, last one about a month ago
🚀 Making multi-player gamedev simpler since 2017
Created
2017-07-10
699 commits to master branch, last one 7 months ago
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
Created
2019-03-03
251 commits to master branch, last one about a month ago
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Created
2021-05-25
125 commits to main branch, last one 2 years ago
Netick is a C# networking solution for Unity.
Created
2023-11-18
307 commits to master branch, last one a day ago
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Created
2021-06-08
267 commits to master branch, last one 2 years ago
Character Movement Network Prediction easily accessible in UE5 Blueprints!
Created
2021-05-06
31 commits to SMN2-main branch, last one 3 months ago
快节奏多人联网游戏Demo,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
Created
2023-07-24
232 commits to main branch, last one 2 days ago