stanfortonski / Procedural-Terrain-Generator-OpenGL

Procedural terrain generator with tessellation | C++ OpenGL 4.1

Date Created 2020-03-06 (4 years ago)
Commits 24 (last one 3 years ago)
Stargazers 117 (0 this week)
Watchers 7 (0 this week)
Forks 12
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Ranking

RepositoryStats indexes 533,807 repositories, of these stanfortonski/Procedural-Terrain-Generator-OpenGL is ranked #244,694 (54th percentile) for total stargazers, and #258,825 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #13,782/28,725.

stanfortonski/Procedural-Terrain-Generator-OpenGL is also tagged with popular topics, for these it's ranked: 3d (#630/1077),  3d-graphics (#153/258),  procedural-generation (#90/178),  graphics-programming (#65/106)

Other Information

stanfortonski/Procedural-Terrain-Generator-OpenGL has Github issues enabled, there is 1 open issue and 0 closed issues.

There have been 3 releases, the latest one was published on 2021-01-31 (3 years ago) with the name Version 1.1.0.

Homepage URL: https://www.youtube.com/watch?v=KDmZJgTf-HE

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stanfortonski/Procedural-Terrain-Generator-OpenGL

updated: 2024-06-22 @ 10:23am, id: 245520257 / R_kgDODqJXgQ