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一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration...
Created
2020-09-26
243 commits to 2.0 branch, last one 2 months ago
an unity mmo demo, base on ecs(game play), xlua(ui)
Created
2018-07-11
467 commits to master branch, last one 3 years ago
a comprehensive collection of video game tech analysis resources
Created
2023-07-11
310 commits to main branch, last one 9 days ago
Repo to gather all Gameplay Ability System content for UE4
This repository has been archived
(exclude archived)
Created
2018-05-22
73 commits to master branch, last one 2 years ago
⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
Created
2021-01-24
145 commits to main branch, last one 2 months ago
Keyframe sync using ECS(R)
Created
2018-11-02
126 commits to master branch, last one 5 months ago
Gameplay-Ability-System For Unity
Created
2023-12-06
393 commits to EX-GAS-1.0 branch, last one 29 days ago
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
Created
2017-02-09
554 commits to master branch, last one 3 months ago
🔧 Machines, ICs, PLCs, and more!
Created
2010-10-23
4,788 commits to master branch, last one 2 months ago
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
Created
2023-03-23
568 commits to master branch, last one 10 hours ago
A 'Souls-like' game made in Unity3D.
Created
2018-04-26
25 commits to main branch, last one 3 years ago
A clear and simple solution of Fog of War for Unreal Engine 4
This repository has been archived
(exclude archived)
Created
2019-06-18
190 commits to develop branch, last one 3 months ago
Community-based vertical scrolling rhythm game (VSRG) made with Vue.js and canvas (WIP)
Created
2020-02-29
500 commits to master branch, last one 2 years ago
Unity Gameplay Ability System Framework
Created
2022-07-19
851 commits to main branch, last one 12 days ago
This repo is a live list of papers on game playing and large multimodality model - "A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges".
Created
2024-02-01
7 commits to main branch, last one 5 months ago
Runtime video and screenshot capture system for Unreal Engine
Created
2023-01-07
26 commits to master branch, last one 10 months ago
A game framework base on ETCore.
Created
2023-01-26
69 commits to master branch, last one 6 months ago
A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks
Created
2020-09-07
860 commits to master branch, last one 3 months ago
A robust subsystem designed for registering and facilitating communication between unconnected gameplay objects. This system allows you to send and receive messages containing specific data through de...
Created
2022-07-16
43 commits to master branch, last one 2 months ago
A Gameplay Ability System for Unity
Created
2024-01-13
46 commits to main branch, last one 5 months ago
Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly hand...
Created
2020-09-07
177 commits to master branch, last one 3 years ago
Classic Arena First-Person-Shooter Mechanics for Unreal Engine 4.
Created
2019-08-05
1,126 commits to master branch, last one 3 years ago
Toolnity is a bunch of Editor Tools and Gameplay Utilities for Unity.
Created
2021-01-22
258 commits to master branch, last one about a year ago
Powerful visual scripting toolkit for Unity. Inspired from Unreal's Blueprint.
Created
2024-12-29
223 commits to main branch, last one 5 days ago
Unreal Engine Character World Interaction Components Set
Created
2022-01-24
6 commits to master branch, last one 3 years ago