7 results found Sort:

inverse kinematics for three.js
Created 2018-04-04
55 commits to master branch, last one 3 years ago
A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
Created 2019-08-30
112 commits to master branch, last one 2 years ago
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
Created 2020-01-21
201 commits to master branch, last one 10 months ago
A generalized inverse kinematics solver that supports closed chains for parallel kinematics systems, dynamic reconfiguration, and arbitrary joint configuration based on damped least squares error mini...
Created 2020-10-14
422 commits to main branch, last one about a year ago
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A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.
Created 2018-07-08
341 commits to master branch, last one 2 years ago
专注于解决自然语言处理领域的几个核心问题:词法分析,句法分析,语义分析,语种检测,信息抽取,文本聚类和文本分类. 为相关领域的研发人员提供完整的通用设计与参考实现. 涵盖了多种自然语言处理算法,适配了多个自然语言处理框架. 兼容Lucene/Solr/ElasticSearch插件.
Created 2019-07-19
312 commits to master branch, last one about a year ago
The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (available in text format).
Created 2022-11-14
3 commits to main branch, last one 2 years ago