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LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Created
2021-04-06
1,609 commits to main branch, last one a day ago
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
Created
2021-04-09
177 commits to main branch, last one 2 years ago
TypeScript library that enhances the WebGPU API, allowing resource management in a type-safe, declarative way.
Created
2024-02-17
310 commits to main branch, last one 23 hours ago
Realtime path tracing via WebGPU compute shaders
Created
2024-01-02
39 commits to main branch, last one 8 months ago
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
Created
2022-01-10
752 commits to main branch, last one about a year ago
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Created
2024-07-11
257 commits to main branch, last one 24 days ago
Demos and experiments in WebGPU technology. Focus on compute shaders.
Created
2021-09-20
69 commits to master branch, last one 24 days ago
Generate typesafe Rust bindings for wgsl shaders in wgpu
Created
2024-02-02
246 commits to main branch, last one 3 months ago