8 results found Sort:

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Created 2021-04-06
1,609 commits to main branch, last one about a month ago
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
Created 2021-04-09
177 commits to main branch, last one 2 years ago
TypeScript library that enhances the WebGPU API, allowing resource management in a type-safe, declarative way.
Created 2024-02-17
368 commits to main branch, last one 13 days ago
Realtime path tracing via WebGPU compute shaders
Created 2024-01-02
39 commits to main branch, last one 9 months ago
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
Created 2022-01-10
752 commits to main branch, last one about a year ago
Library for rapid prototyping of native WebGPU Apps in C++ using Dawn
Created 2024-07-11
257 commits to main branch, last one 2 months ago
Demos and experiments in WebGPU technology. Focus on compute shaders.
Created 2021-09-20
69 commits to master branch, last one 2 months ago
Generate typesafe Rust bindings for wgsl shaders in wgpu
Created 2024-02-02
250 commits to main branch, last one 18 days ago